I also did a track for Frequency Domain, which is a super-cool synesthetic game-thingy that you can download for free now! (And probably forever). You can listen to my track here:
So I have been up to some neat stuff this past month or so:
-I did the tunes for a wonderful iOS game called Relic Rush. I also put out an OST album for the game and had some good friends put together wonderful remixes for it. You can get that for free here.
-I also did the tunes for a game called Everlasting Tower which is a retro-runner-esque platformer thingy. You can currently play it for free on Clay.io or Kongregate. I believe other services and platforms will be coming in the future.
I have also been doing a bunch of sounds for Final Rush which is currently on Steam Greenlight (go vote por favor!). Reloads, robot voices, and servos are some of the sounds of mine you can hear in the video:
This past week when Doomicane Sandy was heading up the Eastern coast, I took the opportunity to go to a local park here in the middle of North Carolina to try to record some cool wind and tree creaks.
While I debatably got some decent wind sounds I wasn't able to grab the creaking sounds I wanted. But I was able to get some wood creaks I didn't know I needed.
I had decided to walk along the bike trail rather than the pedestrian trail to minimize encountering anyone while recording. About halfway through the bike trail I came across this wooden ramp-thingy off to the side.
I thought to myself: "Hey, this will probably get some good hollow wooden footsteps". So with my blimp-encased NTG-3 in hand, I walked up the ramp only to discover it wasn't fixed in place!
The structure had more in common with a see-saw than a ramp, balanced right in the middle with a fulcrum. So as I would walk back and forth along the planks the whole ramp would rock back and forth and make some fantastic creaking sounds!
Standing in the middle, above the fulcrum I shifted my weight back and forth and was able to get some pretty cool creaks and slams out of this unexpected treasure. Fortunately the wind was fairly calm while recording the ramp, (much to my dismay for the intended purpose of my trip!) Funnily enough; the day after I recorded this I had a time-sensitive project pop up with a specific need for such wooden, creaking slam sounds!
While I wasn't able to get very much in the way of wind and tree creaks, I sure as hell got something better.
Downloading the track above for free allows you to use it royalty free in any capacity commercial or otherwise as long as you do not sell the file as a SFX library sound. This sound will also be available on Freesound.org once it has been through the approval process.
Recently we purchased a scale from IKEA, when we finally got around to using it we realized that it must be off, as I do not weigh 240 lbs. As we did not have a receipt, or the desire to drive 2 hours to return a $10 scale the only course of action left to me was to take the damn thing apart and record its insides. (What else?)
I recorded and edited together around 7 and a half minutes of various configurations and performances of me making some sort of repetitive, engine-like sound. I can foresee myself using these sounds for an old-timey engine or car and as such I tried to get some sort of acceleration and deceleration sounds into there as well, just in case
Please download it (as it is free, like all of my Bandcamp stuff) and skip around the file and listen to some variations, I tried to vary the performances as much as I could within reason to ensure a useful recording to someone.
Do let me know if you use it in your projects, I would love to hear how it gets used!