Raleigh, NC 27613
I am a professional sound designer, implementer and composer. I have been making audio for games for over 8 years. I am currently a full-time Sound Designer at Boss Key Productions as well as the Editor in Chief of DesigningSound.org. I like cats and robots, and comics. Please view my reel here: https://vimeo.com/103063580
Working on LawBreakers
● Technical Sound Design and Sound Design using Unreal Engine 4 and Wwise.
Freelance, Sound Designer 2007 - Present
Designed and implemented sounds for various iOS, PC and console titles.
● Experienced implementing audio with Wwise, FMOD Studio, Unity and Unreal.
● See below for specific examples.
Nova-111 - Funktronic Labs, Music, Sound Design, Implementation 2015
Composed all music, sound design, and implemented in FMOD Studio. Game selected for PAX 10, Indie Megabooth and Indiecade in 2014. (PC/Mac, PS4, PS3, Vita, Wii U, Xbox One) Soundtrack out on iTunes, Loudr, Amazon, Google Play, Bandcamp.
Oddworld New ’n Tasty - Just Add Water, Creature Sound Design/VO Editing 2014
Designed Elum and Slog voices. Edited/processed fan and celebrity submitted voices. (PS4, PS3, Vita)
Volantes, Freeform, Telekinetic, Tutorials, etc - Leap Motion, Music, Sound Design, Implementation 2013-2015
Worked/working on multiple projects for Leap Motion. Also provided sound for promotion videos such as for the Leap Motion Weather Channel app. (PC, Mac)
Osmo - Tangible Play, Sound Design 2014
Sound design for Osmo iOS apps.
Star Trek Rivals/Robots Need Love Too - Elephant Mouse, Sound Design 2013-2014
Sound design/sound editing for “Star Trek Rivals” and sound design for “Robots Need Love Too”. (iOS/Android)
Elephant Mouse- Quality Assurance Lead (Remote, Contract) 2012 - 2015
Responsible for managing testers on titles such as: Star Trek Rivals, Robots Need Love Too, Godfather Slots, and Hansel & Gretel: Witch Hunters Slots.
● Manage up to 8 remote testers
● Responsible for creating and maintaining test plans including localization and regression testing.
● Responsible for filing, reviewing, and editing issues in Jira.
● Assisted in design discussions and feedback to and from the QA Team.
AWARDS & NOMINATIONS
Nominated for Best Handheld Audio and Best Indie Audio for Nova-111 at the 14th annual Game Audio Network Guild Awards.
Nominated for "Independent Composer of the Year" at the 2015 VGMO awards
Nominated for G.A.N.G Award 2013 for “Best Handheld Audio.” for Ravensword: Shadowlands
Nova-111 selected for PAX 10, Indie Megabooth and Indiecade in 2014.
ADDITIONAL RELEVANT EXPERIENCE
Since 2012 I have been the Editor in Chief of DesigningSound.org which is an online resource of news, reviews, interviews, and in-depth articles related to sound design in film, TV, games and beyond.
SKILLS AND PROFICIENCIES
I can also burp my whole name (John Clayton Menhorn IV).
EDUCATION AND TRAINING
Graduate Greensboro College, BA - Composition, Greensboro, NC