Jack Menhorn
www.linkedin.com/in/Jackmenhorn
Monroe, WA
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Sound Designer
I am a professional sound designer. I have been making audio for games for over 15 years. I like cats and robots, and comics. Please view my reel here: https://youtu.be/3a-VCSwNW90
EXPERIENCE
Undead Labs LLC, Senior Sound Designer II
2022-Present
● Senior Sound Designer II on State of Decay 3
Formosa Interactive Seattle, Audio Lead
2021-2021
● Audio Lead on unannounced projects.
Obsidian Entertainment, Lead Audio Designer
2020-2021
● Lead Audio Designer on Avowed.
V1 Interactive, Lead Sound Designer
2017-2020
● As Lead Sound Designer and only FTE audio developer on Disintegration I was responsible for Audio Director level duties including but not limited to: 90% of all sound design and implementation, supervising the other 10%, vo design/processing, as well as supervising and directing external contractors for casting, voice direction, and cinematic support.
Boss Key Productions, Senior Sound Designer
2015-2017
LawBreakers
● Technical Sound Design and Sound Design using Unreal Engine 4 and Wwise. For PC and PS4.
Freelance, Sound Designer
2007-2017
Designed and implemented sounds for various iOS, PC and console titles.
● Worked on over 25 titles to date. Full list: http://jackmenhorn.com/about/
● Experienced implementing audio with Wwise, FMOD Studio, Unity and Unreal.
● See below for specific examples.
Doggos Day Off - Funktronic Labs, Sound Design/Composition
2017
Sound Design/Composition for AR title.
Nova-111 - Funktronic Labs, Music, Sound Design, Implementation
2015
Composed all music, sound design, and implemented in FMOD Studio. Game selected for PAX 10, Indie Megabooth and Indiecade in 2014. (PC/Mac, PS4, PS3, Vita, Wii U, Xbox One) Soundtrack out on iTunes, Loudr, Amazon, Google Play, Bandcamp.
Nominated for Best Handheld Audio and Best Indie Audio for Nova-111 at the 14th annual Game Audio Network Guild Awards.
Oddworld New ’n Tasty - Just Add Water, Creature Sound Design/VO Editing
2014
Designed Elum and Slog voices. Edited/processed fan and celebrity submitted voices. (PS4, PS3, Vita)
Orion VR, Blocks VR, Volantes, Freeform, Telekinetic, Tutorials, etc - Leap Motion, Music, Sound Design, Implementation 2013-2015
Worked/working on multiple VR/motion control projects for Leap Motion. Also provided sound for promotion videos such as for the Leap Motion Weather Channel app. (PC, Mac)
Osmo - Tangible Play, Sound Design
2014
Sound design for Osmo iOS apps.
Star Trek Rivals/Robots Need Love Too - Elephant Mouse, Sound Design
2013-2014
Sound design/sound editing for “Star Trek Rivals” and sound design for “Robots Need Love Too”. (iOS/Android)
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Elephant Mouse- Quality Assurance Lead (Remote, Contract)
2012 - 2015
Responsible for managing testers on titles such as: Star Trek Rivals, Robots Need Love Too, Godfather Slots, and Hansel & Gretel: Witch Hunters Slots.
● Manage up to 8 remote testers
● Responsible for creating and maintaining test plans including localization and regression testing.
● Responsible for filing, reviewing, and editing issues in Jira.
● Assisted in design discussions and feedback to and from the QA Team.
AWARDS & NOMINATIONS
Nominated for Best Handheld Audio and Best Indie Audio for Nova-111 at the 14th annual Game Audio Network Guild Awards.
Nominated for "Independent Composer of the Year" at the 2015 VGMO awards
Nominated for G.A.N.G Award 2013 for “Best Handheld Audio.” for Ravensword: Shadowlands
Nova-111 selected for PAX 10, Indie Megabooth and Indiecade in 2014.
ADDITIONAL RELEVANT EXPERIENCE
Since 2012 I have been the Editor in Chief of DesigningSound.org which is an online resource of news, reviews, interviews, and in-depth articles related to sound design in film, TV, games and beyond.
SKILLS AND PROFICIENCIES
Unreal 5
Wwise
Reaper
Ableton Live
Pro Tools
Adobe Audition
FMOD Studio
Sound Forge
Perforce
Basehead
Soundminer
I can also burp my whole name (John Clayton Menhorn IV).
EDUCATION AND TRAINING
Graduate Greensboro College, BA - Composition, Greensboro, NC