Volantes!
I did the tunes and SFX for this Leap Motion game. Take a listen to the trailer and notice how much I obviously love Akira and Ghost in the Shell soundtracks.
Sound Designer
Jack Menhorn is Sound Designer for video games. Also Editor in Chief at DesigningSound.org and a panelist on Game Audio Hour
I did the tunes and SFX for this Leap Motion game. Take a listen to the trailer and notice how much I obviously love Akira and Ghost in the Shell soundtracks.
If you follow me on Facebook or Twitter you are already aware that I have worked on some cool projects that use the Leap Motion device.
For those of you who aren't aware; the Leap Motion is a motion tracking device for your your hands that sits in front of your computer monitor. It allows you to use both hands to control apps, games and even websites effortlessly and seamlessly. It is a cool little piece of tech that I am quite proud to be involved with. If you are interested in picking one up; Best Buy and NewEgg.com have them available.
My Leap Motionz, let me show you them:
I did the sound way back for Kyoto which has been improved with Leap Motion compatibility! Kyoto was recently awarded "Best Art" at Sense of Wonder Night 2013!
I also did the audio for Orientation/Tutorial which comes with each and every Leap Motion device! Here is a video one user made of his experience:
I most recently worked on a game called "Telekinetic" which like Kyoto is free on the Airspace store!
Hopefully I will be able to have a "Part 2" in a few months showing off some more Leap Motion projects I am currently working on. Please stay tuned here or on Twitter for more about this cool device and my involvement with it!
I have put together a video where I take music from the movie Inception, plug it into Wwise and make it dynamic! I edited 3 different tracks from the movie soundtrack so that they could layer/loop/blend well together. I then made use of a few techniques in Wwise:
-Menu music uses states to control Switch Container holding Sequence Continuous Playlist
-Level Music uses states to control Switch Container holding Random Playlist
-Battle music uses Random Playlist holding Music Segments based on RTPC
-"Health" LPF effect controlled by RTPC
-Pause/UnPause
I think taking linear music and solving the problems of fitting into a non-linear medium is really fun and educational. Although I didn't realize this when I picked Inception: using Hans Zimmer's music is a bit of a cheat since he is so textural and harmonic; the looping and layering was quite painless. I imagine a John Williams or other melody-driven score would have more difficulties, although would not be entirely impossible.
So I have got some pretty cool things I worked on come out in the last 2 or so months!
First off I was the Lead QA as well as Sound Designer of Star Trek Rivals! An iOS card battle game that just came out the same time as the new movie!
I also did the sound design for Deep Dungeons of Doom which just came out on iOS! I believe it is also out for Ouya as well:
I also did the music and sound design for I Think In A Minute Or So I Will Explode which you can play for free on Kongregate!
I also did a track for Frequency Domain, which is a super-cool synesthetic game-thingy that you can download for free now! (And probably forever). You can listen to my track here:
So I have been up to some neat stuff this past month or so:
-I did the tunes for a wonderful iOS game called Relic Rush. I also put out an OST album for the game and had some good friends put together wonderful remixes for it. You can get that for free here.
-I also did the tunes for a game called Everlasting Tower which is a retro-runner-esque platformer thingy. You can currently play it for free on Clay.io or Kongregate. I believe other services and platforms will be coming in the future.
-In supercool news I contirbuted some sfx to a game called Ravensword: Shadowlands which has been nominated for a G.A.N.G . Award for Best Handheld Audio! While the nomination really belongs to Sean Beeson for his wonderful music, I am happy to be a part of the nomination.
Hopefully we'll win! See you at GDC 2013!