I did the music, sound design and Wwise implementation on this Unity title for iOS (and soon Android). I wrote a short article on Gamasutra about working on the project.
Its a Chu Chu Rocket sort of sliding puzzle game. The game is even featured on Audiokinetic's front page and customer page! Personal goal achieved.
I have put together a video where I take music from the movie Inception, plug it into Wwise and make it dynamic! I edited 3 different tracks from the movie soundtrack so that they could layer/loop/blend well together. I then made use of a few techniques in Wwise:
-Menu music uses states to control Switch Container holding Sequence Continuous Playlist
-Level Music uses states to control Switch Container holding Random Playlist
-Battle music uses Random Playlist holding Music Segments based on RTPC
-"Health" LPF effect controlled by RTPC
-Pause/UnPause
I think taking linear music and solving the problems of fitting into a non-linear medium is really fun and educational. Although I didn't realize this when I picked Inception: using Hans Zimmer's music is a bit of a cheat since he is so textural and harmonic; the looping and layering was quite painless. I imagine a John Williams or other melody-driven score would have more difficulties, although would not be entirely impossible.