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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>Composer.  Sound Designer.</description><title>Jack Menhorn</title><generator>Tumblr (3.0; @jackmenhorn)</generator><link>http://jackmenhorn.com/</link><item><title>Kickstarter - Nubuwo Debut Bundle: adventures in videogame audio</title><description>&lt;a href="http://kck.st/ycmNpI"&gt;Kickstarter - Nubuwo Debut Bundle: adventures in videogame audio&lt;/a&gt;</description><link>http://jackmenhorn.com/post/18394882620</link><guid>http://jackmenhorn.com/post/18394882620</guid><pubDate>Mon, 27 Feb 2012 16:20:00 -0500</pubDate></item><item><title>Kyoto got a blog post on IndieGames.com</title><description>&lt;p&gt;I am pleased by this.&lt;/p&gt;

&lt;p&gt;“&lt;span&gt;Though little more than a tech demo at this stage, there’s no denying the fact that Kyoto is already kinda lovely in a moody sort of way.”&lt;/span&gt;&lt;/p&gt;

&lt;p&gt;&lt;a href="http://indiegames.com/2012/02/demo_kyoto_illogic_tree.html" title="http://indiegames.com/2012/02/demo_kyoto_illogic_tree.html"&gt;&lt;a href="http://indiegames.com/2012/02/demo_kyoto_illogic_tree.html"&gt;http://indiegames.com/2012/02/demo_kyoto_illogic_tree.html&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://jackmenhorn.com/post/18379679285</link><guid>http://jackmenhorn.com/post/18379679285</guid><pubDate>Mon, 27 Feb 2012 09:47:10 -0500</pubDate></item><item><title>Creative Coding Podcast #20 is out!</title><description>&lt;p&gt;I edited together this episode featuring Val Head! &lt;/p&gt;

&lt;p&gt;&lt;a href="http://creativecodingpodcast.com/?p=183"&gt;&lt;a href="http://creativecodingpodcast.com/?p=183"&gt;http://creativecodingpodcast.com/?p=183&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://jackmenhorn.com/post/17968748894</link><guid>http://jackmenhorn.com/post/17968748894</guid><pubDate>Mon, 20 Feb 2012 16:37:14 -0500</pubDate></item><item><title>Game Audio Podcast #15 is out!</title><description>&lt;p&gt;&lt;img align="middle" height="244" src="http://www.gameaudiopodcast.com/podcast/wp-content/uploads/2011/12/GameAudioPodcast2012_04-300x244.png" width="300"/&gt;&lt;/p&gt;


&lt;p&gt;I edited this episode, go check it out: &lt;a href="http://www.gameaudiopodcast.com/?p=345" title="http://www.gameaudiopodcast.com/?p=345"&gt;&lt;a href="http://www.gameaudiopodcast.com/?p=345"&gt;http://www.gameaudiopodcast.com/?p=345&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://jackmenhorn.com/post/17266868058</link><guid>http://jackmenhorn.com/post/17266868058</guid><pubDate>Wed, 08 Feb 2012 11:13:11 -0500</pubDate></item><item><title>Kyoto- Interactive Scene</title><description>&lt;p&gt;&lt;iframe frameborder="0" height="281" src="http://player.vimeo.com/video/35948283?title=0&amp;byline=0&amp;portrait=0" width="500"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://vimeo.com/35948283"&gt;Kyoto - Vertlet Physics Test&lt;/a&gt; from &lt;a href="http://vimeo.com/eddietree"&gt;Eddie&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;“Kyoto” is a small game that is under construction.&lt;br/&gt;&lt;br/&gt;This video shows a prototype of the physics system. It uses simple Verlet integration that constrains the nodes by length as well as angle. The branches at the end of the tree has less constraint than the root of the tree.&lt;br/&gt;&lt;br/&gt;Interaction between the mouse and the tree is done by doing a collision detection with the verlet system and then applying a force that is proportional to the relative mouse position.&lt;br/&gt;&lt;br/&gt;&lt;br/&gt;illogictree.com/games/kyoto&lt;/p&gt;</description><link>http://jackmenhorn.com/post/17058132113</link><guid>http://jackmenhorn.com/post/17058132113</guid><pubDate>Sat, 04 Feb 2012 18:41:47 -0500</pubDate></item><item><title>Hack Slash Loot is out!</title><description>&lt;p&gt;&lt;a href="http://www.hackslashloot.com/" title="http://www.hackslashloot.com/"&gt;&lt;a href="http://www.hackslashloot.com/"&gt;http://www.hackslashloot.com/&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I did the tunes.&lt;/p&gt;

&lt;p&gt;Here is a cool review in &lt;a href="http://www.rockpapershotgun.com/2012/01/24/impressions-hack-slash-loot/" title="Rock Paper Shotgun!"&gt;Rock Paper Shotgun!&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img height="240" src="http://www.hackslashloot.com/media/hslscreen02.png" width="320"/&gt;&lt;/p&gt;</description><link>http://jackmenhorn.com/post/16478679862</link><guid>http://jackmenhorn.com/post/16478679862</guid><pubDate>Wed, 25 Jan 2012 15:48:10 -0500</pubDate></item><item><title>Here's a cool thing I helped slightly on:</title><description>&lt;p&gt;I think some stuff is going to be added.  Right now its my tune and cool graphics from &lt;a href="http://www.illogictree.com" title="Eddie Lee"&gt;Eddie Lee&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;&lt;a href="http://illogictree.com/games/magical-mystery/" title="Magical Mystery"&gt;&lt;a href="http://illogictree.com/games/magical-mystery/"&gt;http://illogictree.com/games/magical-mystery/&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;</description><link>http://jackmenhorn.com/post/15026381313</link><guid>http://jackmenhorn.com/post/15026381313</guid><pubDate>Fri, 30 Dec 2011 09:31:01 -0500</pubDate></item><item><title>New funktronic 3000 video!</title><description>&lt;p&gt;Go and download this yourself &lt;a href="http://illogictree.com/games/funktronic/" title="here."&gt;here.&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;&lt;iframe frameborder="0" height="500" src="http://player.vimeo.com/video/32360725?title=0&amp;byline=0&amp;portrait=0" width="500"&gt;&lt;/iframe&gt;&lt;/p&gt;</description><link>http://jackmenhorn.com/post/13454479352</link><guid>http://jackmenhorn.com/post/13454479352</guid><pubDate>Mon, 28 Nov 2011 10:09:00 -0500</pubDate></item><item><title>Amazon Kindle Needs To Be More Like Dark Souls</title><description>&lt;p&gt;Now how could an eBook application possibly borrow anything from an action/RPG game?  Let’s back up and I will explain what makes Dark Souls an unique experience:&lt;/p&gt;
&lt;p&gt;While Dark Souls is mostly a single-player game, it is possible for players to write orange messages on the ground that other players connected to the internettings can see.  These messages can be created from a set of pre-determined words to help a player out such as “Tough enemy ahead” or “Use ranged attack”.  These sorts of hints can make all the difference given the crushing difficulty and death penalties inherent in Dark Souls.&lt;/p&gt;
&lt;p&gt;&lt;span&gt; &lt;/span&gt;&lt;img alt="Hint" height="280" src="http://image.gamespotcdn.net/gamespot/images/2011/features/gameguides/darksouls/0007.jpg" width="420"/&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;span&gt; &lt;/span&gt;Some messages can be a bit vague&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;I think Kindle could really use something like this.  Already Kindle lets you know if other people think a passage is particularly important:&lt;/p&gt;
&lt;p&gt;&lt;img src="http://dl.dropbox.com/u/16341299/kindleimgs/kindle_highlight_01.png"/&gt;&lt;/p&gt;
&lt;p&gt;And Amazon Kindle also allows for you to write yourself notes into the text:&lt;/p&gt;
&lt;p&gt;&lt;img height="118" src="http://dl.dropbox.com/u/16341299/kindleimgs/kindle_note_01.png" width="429"/&gt;&lt;/p&gt;

&lt;p&gt;So why not allow your notes to be seen by other people?  Now this feature could be used for evil; “Snape kills Dumbledore” on page one of &lt;em&gt;Harry Potter and the Sorcerer’s Stone &lt;/em&gt;comes to mind.  But I really think notes in books would be useful in non-fiction anyway, so there’s one restriction.  The message function could also become abused in political books regarding current events or (the now standard) politician memoir, so those would also be restricted. &lt;/p&gt;
&lt;p&gt;In Dark Souls you can also give other players intentionally false or misleading information, which in some cases adds to the already high tension of Dark Souls.  However in Dark Souls players also have the ability to vote up or down a message.  In the case of Kindle you would be able to vote up or down a message depending on how useful/factual you think the note is.  It would be possible to get fancy and Amazon could apply algorithms on user accounts to restrict their number of messages if a specific user keeps producing down-voted notes, and likewise increase the cap on users whom have a track record of beneficial notes.  (A good user “levels up” as it were).&lt;/p&gt;
&lt;p&gt;&lt;img height="333" src="http://static.arstechnica.net/assets/2010/07/kindleDX_graphite-thumb-640xauto-15142.jpg" width="320"/&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;It’s been a while since we had a pretty picture.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&lt;br/&gt;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Another aspect of Dark Souls’s message system is after a period of time, a message expires.  So even very useful information will have an expiration date.  I can only assume one of the reasons is to keep new players contributing to the message system and to keep the floor of the levels from being flooded with orange!  Now this system wouldn’t necessarily have to be adopted by Kindle but perhaps if a message does not receive a certain number of votes based on how many users have purchased the book then it will expire.&lt;/p&gt;
&lt;p&gt;I hope Amazon or another eBook format jumps on this or a similar idea.  Harnessing the time and expertise of the readership to improve the experience of using and reading a textbook or how-to manual or even a cookbook by slightly improving on existing functionality seems like a no-brainer.  I will leave you with one more thought on Dark Souls before I leave:&lt;/p&gt;
&lt;p&gt;In Dark Souls, bonfires are your save points which also increase your health.  At the bonfire you may also use up an item in order to increase the health of you and anyone else who uses that bonfire for a time.  The action you perform is to &lt;strong&gt;&lt;a href="http://en.wikipedia.org/wiki/Kindle_Fire" title="Kindle"&gt;Kindle&lt;/a&gt;&lt;/strong&gt; the &lt;strong&gt;&lt;a href="http://cdn.hotstockmarket.com/5/53/532dd66d_mind-blown.jpeg" title="Fire"&gt;Fire&lt;/a&gt;&lt;/strong&gt;.&lt;/p&gt;</description><link>http://jackmenhorn.com/post/13126000994</link><guid>http://jackmenhorn.com/post/13126000994</guid><pubDate>Mon, 21 Nov 2011 16:52:00 -0500</pubDate></item><item><title>My first time recording engine sounds</title><description>&lt;p&gt;I think they came out alright.&lt;/p&gt;

&lt;p&gt;&lt;img alt="microphone" height="400" src="http://p.twimg.com/AejqdwQCEAEZuNG.jpg" width="300"/&gt;&lt;/p&gt;</description><link>http://jackmenhorn.com/post/12976176676</link><guid>http://jackmenhorn.com/post/12976176676</guid><pubDate>Fri, 18 Nov 2011 14:47:34 -0500</pubDate></item><item><title>I’m working on sounds for this music creation app.  Go...</title><description>&lt;iframe src="http://player.vimeo.com/video/31679585" width="400" height="300" frameborder="0"&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;I’m working on sounds for this music creation app.  Go download it yourself and let us know what you think!&lt;/p&gt;</description><link>http://jackmenhorn.com/post/12419714807</link><guid>http://jackmenhorn.com/post/12419714807</guid><pubDate>Sun, 06 Nov 2011 10:27:09 -0500</pubDate></item><item><title>inMomentum is now out on Steam!</title><description>&lt;p&gt;&lt;a title="inMomentum on Steam" target="_blank" href="http://store.steampowered.com/app/110400/"&gt;inMomentum on Steam&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I did the sound design for this Unreal 3 Engine title.  Super psyched!&lt;/p&gt;

&lt;p&gt;&lt;img height="136" width="292" alt="inMomentum" src="http://cdn.steampowered.com/v/gfx/apps/110400/header_292x136.jpg?t=1320089298" align="middle"/&gt;&lt;/p&gt;</description><link>http://jackmenhorn.com/post/12289387495</link><guid>http://jackmenhorn.com/post/12289387495</guid><pubDate>Thu, 03 Nov 2011 14:00:06 -0400</pubDate></item><item><title>The Haunted: Hell's Reach now on Steam!</title><description>&lt;p&gt;Music and most the of the sound design by me!&lt;/p&gt;
&lt;p&gt;&lt;a title="The Haunted on Steam" target="_blank" href="http://store.steampowered.com/app/43190/"&gt;&lt;a href="http://store.steampowered.com/app/43190/"&gt;http://store.steampowered.com/app/43190/&lt;/a&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;img align="middle" src="http://cdn.steampowered.com/v/gfx/apps/43190/header_292x136.jpg?t=1319515406" alt="The Haunted" width="292" height="136"/&gt;&lt;/p&gt;
&lt;p&gt;I am really glad to see this released.  I have been working on it since 2007!&lt;/p&gt;</description><link>http://jackmenhorn.com/post/12170067222</link><guid>http://jackmenhorn.com/post/12170067222</guid><pubDate>Mon, 31 Oct 2011 16:15:00 -0400</pubDate></item><item><title>The Haunted comes out tomorrow.  Go grab it on Steam!</title><description>&lt;a href="http://store.steampowered.com/app/43190/"&gt;The Haunted comes out tomorrow.  Go grab it on Steam!&lt;/a&gt;</description><link>http://jackmenhorn.com/post/11874193754</link><guid>http://jackmenhorn.com/post/11874193754</guid><pubDate>Mon, 24 Oct 2011 16:04:00 -0400</pubDate></item><item><title>Audiomazing Vertical Stem layering w/ UDK Kismet #gameaudio</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/5Jl_djsQzWk?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Audiomazing Vertical Stem layering w/ UDK Kismet #gameaudio&lt;/p&gt;</description><link>http://jackmenhorn.com/post/11437873153</link><guid>http://jackmenhorn.com/post/11437873153</guid><pubDate>Fri, 14 Oct 2011 11:50:09 -0400</pubDate></item><item><title>An article I wrote about Nier a while ago.  GO PLAY NIER.</title><description>&lt;a href="http://ow.ly/6UkpB"&gt;An article I wrote about Nier a while ago.  GO PLAY NIER.&lt;/a&gt;</description><link>http://jackmenhorn.com/post/11327774960</link><guid>http://jackmenhorn.com/post/11327774960</guid><pubDate>Tue, 11 Oct 2011 16:46:49 -0400</pubDate></item><item><title>Gameplay/sound systems I put together is UDK/Kismet #gameaudio</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/O32PmtLRpio?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Gameplay/sound systems I put together is UDK/Kismet #gameaudio&lt;/p&gt;</description><link>http://jackmenhorn.com/post/11321615978</link><guid>http://jackmenhorn.com/post/11321615978</guid><pubDate>Tue, 11 Oct 2011 13:47:38 -0400</pubDate></item><item><title>Using the Playmaker plugin with Unity 3D, our hero Jack...</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/O00w8Q6_17A?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;span&gt;Using the Playmaker plugin with Unity 3D, our hero Jack discusses how to set up a simple collision trigger volume that makes a game object blink/flicker off and on. Jack also displays one way to create a “Pause” menu (and forgets to do part of it) using just the visual scripting that is Playmaker. &lt;/span&gt;&lt;/p&gt;</description><link>http://jackmenhorn.com/post/11028232850</link><guid>http://jackmenhorn.com/post/11028232850</guid><pubDate>Tue, 04 Oct 2011 15:11:15 -0400</pubDate></item><item><title>Huespace coming out soon!</title><description>&lt;iframe width="400" height="300" src="http://www.youtube.com/embed/KV6URjFXqME?wmode=transparent&amp;autohide=1&amp;egm=0&amp;hd=1&amp;iv_load_policy=3&amp;modestbranding=1&amp;rel=0&amp;showinfo=0&amp;showsearch=0" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;Huespace coming out soon!&lt;/p&gt;</description><link>http://jackmenhorn.com/post/10481147816</link><guid>http://jackmenhorn.com/post/10481147816</guid><pubDate>Wed, 21 Sep 2011 10:46:44 -0400</pubDate></item><item><title>The Haunted announced for PC/XBLA and PSN</title><description>&lt;a href="http://www.joystiq.com/2011/08/30/the-haunted-hells-reach-coming-to-pc-in-october-xbla-and-psn/?a_dgi=aolshare_twitter"&gt;The Haunted announced for PC/XBLA and PSN&lt;/a&gt;: &lt;p&gt;I made the music and additional sound design/implementation.  Super proud.&lt;/p&gt;</description><link>http://jackmenhorn.com/post/9592798841</link><guid>http://jackmenhorn.com/post/9592798841</guid><pubDate>Tue, 30 Aug 2011 14:10:55 -0400</pubDate></item></channel></rss>

