Jack Menhorn

Sound Designer

Jack Menhorn is Sound Designer for video games. Also Editor in Chief at DesigningSound.org and a panelist on Game Audio Hour

Early 2014 Updates

Hey everyone!  Here are some cool things I did recently!

I did the SFX for a wonderful Vita game called "Gunhouse" which was designed by Brandon Sheffield, programmed by the guy who made Frog Fractions, music by Disasterpeace and some help from other great people too!  It's out now!

Next up:

I had the pleasure of helping Michael Taylor with some audio for Oddworld: New 'n' Tasty!

logo-nnt.png

I edited some VO and even designed the voices for the Elum and Slog creatures!  Check for that to come out in early Spring!

61c65411b24f8df044ceb087bc495492_large.jpg

I even did the sound for a storybook app in January called "Turtle Crossing". It was a successfully funded Kickstarter by a friend of mine. It should be out in Spring as well!

I also did the sound for another Kickstarter project back in December!  It's called Pakka Pets and it was successfully funded on February 6!  I did *most* of the SFX in the video below, of which I am especially proud of the pet voices!

I am also proud to be a part of a new video podcast called "Game Audio Hour!".  We are already up to 4 episodes and going strong!  

We have been chatting about all things game audio including: orchestration, gear setups, C.P.U. Bach, sample libraries, and we even mention Rez.

The chats are streamed live and there is also aversion saved for later. We're working on iTunes integration as well so please keep an eyeball out for that!

GAH Logo.png

So that's what I have been up to recently!  I also updated my About/Resume section with a cool PDF resume, so please check that out!

See you all at GDC 2014!

Volantes!

I did the tunes and SFX for this Leap Motion game. Take a listen to the trailer and notice how much I obviously love Akira and Ghost in the Shell soundtracks.

Leap Motion Part 1

If you follow me on Facebook or Twitter you are already aware that I have worked on some cool projects that use the Leap Motion device.   

For those of you who aren't aware; the Leap Motion is a motion tracking device for your your hands that sits in front of your computer monitor. It allows you to use both hands to control apps, games and even websites effortlessly and seamlessly. It is a cool little piece of tech that I am quite proud to be involved with. If you are interested in picking one up; Best Buy and NewEgg.com have them available.  

My Leap Motionz, let me show you them:

I did the sound way back for Kyoto which has been improved with Leap Motion compatibility! Kyoto was recently awarded "Best Art" at Sense of Wonder Night 2013!

I also did the audio for Orientation/Tutorial which comes with each and every Leap Motion device!  Here is a video one user made of his experience:

I most recently worked on a game called "Telekinetic" which like Kyoto is free on the Airspace store! 

Hopefully I will be able to have a "Part 2" in a few months showing off some more Leap Motion projects I am currently working on. Please stay tuned here or on Twitter for more about this cool device and my involvement with it!

Wwise Dynamic Music Demo

I have put together a video where I take music from the movie Inception, plug it into Wwise and make it dynamic!  I edited 3 different tracks from the movie soundtrack so that they could layer/loop/blend well together. I then made use of a few techniques in Wwise:

 -Menu music uses states to control Switch Container holding Sequence Continuous Playlist 

-Level Music uses states to control Switch Container holding Random Playlist 

-Battle music uses Random Playlist holding Music Segments based on RTPC

-"Health" LPF effect controlled by RTPC

-Pause/UnPause

 

I think taking linear music and solving the problems of fitting into a non-linear medium is really fun and educational. Although I didn't realize this when I picked Inception: using Hans Zimmer's music is a bit of a cheat since he is so textural and harmonic; the looping and layering was quite painless. I imagine a John Williams or other melody-driven score would have more difficulties, although would not be entirely impossible.  

Robots.